![]() ![]() They thought most people would hate it so much, so they just didn't bother and left it for future expansions (Cataclysm). Azshara has very little quests because Blizzard has designed it with a terrible layout, and they realized that too late. That is why they are crappier than other starting zones. Elwynn Forest, Stormwind and Westfall were the first zones that Blizzard made back before 2001. ![]() ![]() You will see that you are zoning in Isle of Doctor Lapidis or Gillijim's Isle. There were two big islands off the western coast of STV, which were removed, but if you go far enough with mount and water walking, you can reach the area where they were. The reason why there are so many cloaks with exactly the same stats in the starting areas was because cloaks also had armor types (for example cloth/leather/mail/plate cloaks). It wasn't a strange thing to see a level 60 Mage with less than 30 Spell Damage. There was almost no Spell Damage on gear during early Vanilla. Several classes had talents which increased stats by a raw number (for example 20/40/60/80/100 Spell Damage (not percent but just 100 Spell Damage)), and they didn't scale at all with gear/level. Hunters were using focus as their resource system, but it regenerated while standing still, and was very overpowered so they gave them mana instead. ![]() In Vanilla beta, Dwarves could be Mages. Discipline tree for Priests was supposed to be a "melee" tree (like Monks in some other games), which is why Inner Fire increased attack power. Survival talents for Hunters was the "melee" tree and had a Lacerate ability which dealt less than 100 damage at level 60. There are still bucklers in game, but they are labeled as "Shields". Rogues and Hunters could use bucklers, but they later removed them, and Rogues/Hunters couldn't equip shields anymore. At the beginning, there were shields and bucklers. Thanks everyone who helped me to make it via comments on wowhead and in-game pre-quest tracking.-During original WoW alpha, Scholomance was supposed to be an outdoor elite area (probably where Sorrow Hill is now), but the developers made it so big and good that they decided to make it an instance. The Icecrown is done! Leave your comments/sugestions at my comment in Icecrown zone. *Click to see more info about that quest-line. |->5) Chain of Command |->4) Basic Chemistry->D) Neutralizing the Plagueĥ) Need More Info->5) No Rest For The Wickedħ) Raise the Barricades->8) The Ironwall Rampartĩ) Shatter the Shards 9) The Guardians of Corp'retharġ)Scybreaker_2)Ymirheim_3)Broken Front_4)Mord'Rethar_5)Aldur'thar_6)The Bombardment_7)Valley of Lost Hope_8)Valley of Fallen Heroes_9)Corp'rethar | | |->D) Static Shock Troops: the Bombardmentģ) That's Abominable! | |->D) Putting the Hertz: The Valley of Lost Hopeĥ) Sneak Preview |->4) Coprous the Defiled 3) Borrowed Technology->D) The Solution Solution |->D) No Mercy! D) King of the Mountain |->D) Assault by Ground | +3) Finish Me! |->2) Get to Ymirheim! |->D) Assault by Air | |->2) Mind Tricks |->D) Blood of the Chosenģ) The Broken Front |->D) Slaves to Saronite |->2) Joining the Assault |-> Orgrim's Hammer(H)* The Shadow Vault*ġ) The Skybreaker-> Exploiting an Opening* The Crusaders' Pinnacle* 1) Preparations for War Comment by Whiterock THE SKYBREAKER Quest Tree From Whiterock ![]()
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